Environment Modeler-
This position, important to game arts as well as animation, has an emphasis on proportion. This individual will not only create interiors and exteriors, yet will also populate these spaces with bushes and other buildings, furnishings and appliances and so forth. And ability to create with accuracy lighting, coloring, modeling and texturing is fundamental. A capacity to interact with blueprints can also be useful.
Environment Modeler's have an approximate salary in the low 50s (SalaryList.com, 2009, Simprograms, 2010).
Concept Artist-
(This is a shared position with game arts). These artists first get to approach how a narrative will begin to form. Often the organization will ask for options, and the concept artist would supply various looks … for characters, for key scene shots, for anything important to the larger story. Most often, this involves an enormous amount of sketching on paper (although, periodically, some of these items develop beyond sketch and/or black-and-white). Once a sketch or collection of sketches has approval, the process evolves through scanning to a digital cleanup, usually in Photoshop. At this stage, to varying degree, contours, color and/or texture evolve, although the next person to receive the project may share some of this latter work, the 3-D model builder.
Concept artists salaries hover around 60,000 (Indeed , 2010).
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