3-D Animator-
3-D animators need the same foundation in the creation of the visual as 2-D animators, however, now we add the three-dimensional virtual considerations. Such 3-D invariably means relying on very muscular software (which necessarily involves the separate cost of the software and the significant added learning curve effort). Such software is may include Maya, Softlmage, Alias/Wavefront and the Adobe creative suite, to name a few. 3-D animators tend to specialize in particular detailed aspects mastered: lighting various virtual worlds, the creation and application of textures (under any given condition), modeling, etc.
Using a variety of sources, and updated as recently as November 30, 2010, it appears that 3-D animators make about the same, if not a little more, then they're 2-D counterparts (eHow, Inc., 2010).
3-D Modeler (aka Visualizer, Meshing)-
Modelers are the sculptors of virtual worlds. Such use is as various as by architects and science, though classically in movies and games. Whether creating representations of things, which exist, or bringing to life things that do not, these 3-D animators map / render, or see the project to completion. One significant aspect of mastery is speed. Software’s frequently used include Maya, 3DS Max and Lightwave.
There seems to be a high spread on pay, and a reasonable national average looks to be somewhere in the high 60s or low 70s (Glassdoor.com [], 2010).
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