Tuesday, December 28, 2010

Context of successful Business is Professionalism; fundamentals and why [part 03a]

1.1 What are the various positions for each discipline


1.1.1 …and how are the defined

1.1.2 What do they range in pay and …



This section seeks to firm up what the positions are within your field, what you can expect of them and how much they pay. The color-coding will follow throughout the text. Because so many of these fields rely so heavily on technology, and because technology advances as briskly as it does, sections such as this should be seen as foundational only, encouraging the reader to go a little further in their own research to determine what is the actual latest information. As far as pay is concerned, this becomes especially true based on who you may be working for, and particularly, where on the planet you're actually working. Any mention of pay will offer an online source, and here the reader is especially encouraged to seek out the latest information.



2-D Animator-

2-D animation is the fundamental foundation of animation itself. Despite the relatively new movement toward three-dimensional work, much of this begins in 2-D. Moreover, two-dimensional work remains a classic expression in its own right. All of the fundamentals that are associated with fine art visual expression are contained within the craft of the 2-D animator. Skills develop through all the basics, perspective, composition, lighting, life drawing, anatomy, texture and structure and the like. Application may include any or all of the following: character design and/or modeling, slugging, doping, clean-up, storyboarding and animation itself.

As of April 2010, the average pay range for a 2-D animator was clocking in at $58,500 (IGDA’s [International Game Developers Association] , 2010).

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